ANNOUNCEMENT: Rust is leaving Early Access

ANNOUNCEMENT: Rust is leaving Early Access

There we are. Just in 2018, the Rust team decided to leave Early Access in just two weeks. This has some consequences. Rust-dad Gary Newman posted a blog about leaving EA without any big reveals, launch parties, around the world tours or cash prize giveaways. “It’s business as usual.” There are going to be some changes however. As of February 8th, the game won’t be […]

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Last update for 2017: upkeep, nighttime, flashlight and more…

Last update for 2017: upkeep, nighttime, flashlight and more…

Although we have another week to go for this year, the Rust devs also need their week off after between Christmas and New Years. Therefore, tonight is this years last one. And a much appreciated one. Let’s get into the new things. Decay A new notification bar has been added to let you know if your base is decaying or how long it takes before […]

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What’s coming in this weeks Rust update?

What’s coming in this weeks Rust update?

We’re almost up for a new update. What’s in it this week? It’s been a busy week for the Rust devs. Work on Hapis is ongoing by Alistair. We should read more about it tomorrow and see more of it after the next wipe. Also Half Height Walls prefabs have been added to the game but will most likely see light at the next wipe. […]

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FIXED: Rollback issues on all Rust servers

FIXED: Rollback issues on all Rust servers

We found out that some of our servers (and worldwide most of them) were having issues. After a restart, the server rolled back a couple of hours. Server owners blamed their hardware, but at the end a bug was found in the Rust servers causing it not to save, although it said it did. Server owners with modded servers were able to fix this with […]

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EASY SERVER patched and online again!

EASY SERVER patched and online again!

All servers have been patches to fix last nights issues. EASY SERVER is back online. Facepunch released a short statement about the issues that were introduced after the update: You may have noticed that some servers were having pretty major issues with yesterday’s update. The backstory is that the last build we did before the update got corrupted on the build server, which broke the […]

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