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Changes and improvements: workbenches, balancing, lights and radiation…

Changes and improvements: workbenches, balancing, lights and radiation…

Last weeks update was all about negativity throughout the community. Although, after the implementation, it seems that the majority was positive after all. The system will see some more significant changes in the coming weeks, but these will be in tonight: * Guitars, planters and ceiling lights are now tier 1 items. * Water purifiers, small/medium signs and stone spears are now default blueprints * […]

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Devblog 180: what changed besides the blueprints?

Devblog 180: what changed besides the blueprints?

Besides changing how surviving and crafting works, some other improvements have been made to the last update. We’ll get into them right now. With a big game changer like the blueprints, balancing is very much needed. Although it’s far from complete, the dev team worked hard to make a good basis. HQM from recycling components has been reduced to nearly nothing Loot tables have completely […]

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How do blueprints and components work in Rust?

How do blueprints and components work in Rust?

Since last nights update in devblog 180 on October 5th, 2017, surviving works a lot different than before. Workbenches, blueprints, tiers 1 till 3… how do they work? We already knew blueprints from some time ago. Last year, even before XP leveling was added (and removed again), blueprints were already in-game. After XP leveling, components came to life, but things were really easy. Servers were […]

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Why there are a lot of complaints about Rust plans…

Why there are a lot of complaints about Rust plans…

Social media is booming with lots of complaints about Helks plans with Rust. A while ago these plans were made available through social media and the dev blogs. In short: blueprints will come back. Not everyone is happy about it and even in Helks message about being sick, people are ranting. We already had blueprints before, but since Rust is still an Alpha game, the […]

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Changes to twig-building, furnaces and overall progression

Changes to twig-building, furnaces and overall progression

Some interesting (and game-changing) changes are coming to us in the next update (and couple of weeks). Let’s start first with the hair and player models. The changes were added a couple of weeks ago, but were removed at the last moment due to unforeseen issues. There is still big progress on this, but it doesn’t seem we’ll be seeing hair on our top and […]

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