Facepunch removes NVIDIA filters support

Facepunch removes NVIDIA filters support

Many users seem to be upset over the removal of support for NVIDIA filters. The last week, multiple people noticed that their filters were not working anymore and got to Twitter to complain to Facepunch. Not long after, Rust dev Alistair confirmed the removal of NVIDIA filter support through a tweet: “Just to confirm, yes Nvidia filters are no longer supported for Rust.” Users with […]

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Small generator added, turret changes, Linux removed

Small generator added, turret changes, Linux removed

Rust has changed the last couple of weeks. Performance has been better and there are some changes to Life In Rust. More and more stuff use electricity these days. Not only lighting, but now also turrets need electricity. This gives builders much more opportunities with these ugly bastards. Auto Turrets will now only fire when they will hit a target, making them almost undrainable. They […]

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Much better performance in Rust

Much better performance in Rust

Rust is doing a great job on the performance of the game. The last months we’ve been seeing a great improvement in client and server performance. These improvements are mostly the work of the Rust devs looking through code that’s doing stuff in an inefficient way. Some of the ‘fixes’ may or may not impact how the different physics in Rust work. For instance, the […]

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Rust Easter Egg Hunt Event is live, how does it work?

Rust Easter Egg Hunt Event is live, how does it work?

The Easter Egg Hunt Event in Rust is live since the update this Friday. This event will happen in Rust once every in-game day. When the event starts, a 10-second countdown will appear on your screen. Music will be played as well. As soon as the countdown ends, eggs will spawn around you and a scoreboard will apear on your screen. Run around to grab […]

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Changes for EASY SERVER 5X and new mods

Changes for EASY SERVER 5X and new mods

A little while ago a couple of community members made a some suggestions to improve the population on the server. The environment in which Rust changes, also changes the playerbase needs. Since it’s a community-driven server, we made the changes go live. We are basically starting over. Some of the changes are: – Gather rate lowered from 5X to 3X – Changes to the loottables […]

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