Why there are a lot of complaints about Rust plans…

Why there are a lot of complaints about Rust plans…

Social media is booming with lots of complaints about Helks plans with Rust. A while ago these plans were made available through social media and the dev blogs. In short: blueprints will come back. Not everyone is happy about it and even in Helks message about being sick, people are ranting.




We already had blueprints before, but since Rust is still an Alpha game, the Rust devs are still finding out what’s the best way to go. Rust is a survival game with lots of PvP. There needs to be a good plan to let those two go together. Like we said, we already saw blueprints before. And XP leveling. That one seemed not to be the answer to the question, but blueprints together with components could be, so why not try it out?

Lots of people are afraid they won’t get an AK for hours or even days. Well, that’s a shame. Since Rust is a survival game (and PvP is PART of survival), that shouldn’t be an issue. However, we don’t think this will be even the case. We are not a fan of getting an AK within 1 hour on a Vanilla server, so that should be no issue.

In the plans, blueprints should work together with components. Certain items can be crafted by default, other items require a blueprint to be learned before you can craft them. Each player will have their own learned blueprints for each server and they will persist across map wipes (but not server to server).

Blueprints will be obtained through research benches. You’ll need the source item and a certain amount of scrap to get a blueprint. The specifics of percentage chance and costs are still to be determined, but it looks like researching will be very similar to what it used to be – except instead of BP frags, you use scrap. It’s not clear as of yet if you’ll find blueprints around the map, or if they’ll only be obtained through research.

Once a blueprint is learned, you’ll need the appropriate workbench, along with ingredients, to craft the item. There will be 3 tiers of workbench, each likely harder to obtain (i.e. more expensive). Workbenches will provide a crafting speed bonus, although it is unknown what that bonus will exactly be and if it changes based on items or workbenches.

Most of the new changes should be live after the next forced wipe tomorrow, but since Helk has been sick, it’s not sure whether the changes are in tomorrow. We’ll wait for what happens…

As with all large shifts to the game, this will not only take time to implement, there will be a lot of balance required. The various values, tiers, loot tables, and more which needs to be honed to find the ideal level of progression could easily be more work than the initial implementation.

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