Devblog 173: some small changes/improvements but no Bradley tank yet
Sorry, little bit late, but better late then never.
Small update this time. We see some improvements and changes in the AI, recoil system and player- and resource- spawns. No tank yet.
Nobody uses the Heavy Armor. But it’s a bit expensive for what you get, so the devs changed the heavy armor a bit. Now the heavy armor helmet blocks 90% of bullet and arrow damage, and the chest/legs block 75% of bullet damage.
The last changes to the AI have been made to organize the upcoming Bradley tank movements and improvements of the animals.
Learnable recoil. We saw it last week on the LR300, so the devs decided to bring it to the M92, AK47 and P250. They have 80% less aimcone and the recoil patterns are learnable. Instead of lucky hits, you need to have some skill now. But: “Don’t get too butthurt if we end up changing the recoil patterns as time goes on, they aren’t set in stone. That being said, I think they’re pretty close to what we’ll want eventually.”
De EAC API is geüpdatet. In eerdere versies maakte jouw PC verbinding met de EAC servers, maar dat loopt nu allemaal via de server. De ‘EAC Disconnected’ meldingen zouden hiermee verleden tijd moeten zijn. Mochten er connectiviteit issues zijn tussen de server en EAC, dan kan niemand op de server.
The EAC API has been updated. The ‘EAC Disconnected’ messages should be gone now. There are some improvements to the logging and ‘garbage collection’ on servers which should improve performance much more and the player and resource spawns have been changed. Earlier on, there were just 2 to 4 places you would respawn (mostly at water on beaches). This could be chaotic from time to time when a wipe had taken place. Also the fog has been changed on longer distance.
– The new backpack is visually ready for technical implementation ánd the devs are working on a geiger counter
– Bone Armor now needs cloth instead of rope
– Riot Helmet doesn’t need a sewing kit anymore