Craftable hazmat suit incoming!

Craftable hazmat suit incoming!

In addition to yesterdays blog, we’ve got some more news: after the update you’ll be able to craft a totally new hazmat suit. The old hazmat suit has received a makeover. It looks more rusty now. It’s not a default blueprint, so it has to be found in the world first. After you acquire it, researching it takes 250 scrap. Once learned, you’ll craft it […]

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Bug fixes, bots are in and other small but welcomed improvements

Bug fixes, bots are in and other small but welcomed improvements

This week we see some nice bug fixes, some other quality improvements ánd if all goes well… bots will be in-game. One of the bug fixes is that explosive ammo has been fixed. It came to devs attention that it was not behaving as intended on garage doors and double doors. While they fixed that issue, they also changed it so you don’t need to […]

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New arrows & crate, changes to key locks & optimizations

New arrows & crate, changes to key locks & optimizations

Walking almost to the end of the second week, we see some more fixes, additions and changes to the Rust development. This week new fire and bone arrows have been added, changes to key locks have been made and work has been done on optimizing the game even further. New arrows New item types have been added in-game. After the update, you can craft fire […]

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Welcome to 2018! First week: exploit fixes & forced wipe. No BP wipe!

Welcome to 2018! First week: exploit fixes & forced wipe. No BP wipe!

New year, new you. New year, new Rust update. This week we don’t see many changes as the team is still getting back from the holidays. There will be a forced wipe and a few small changes are in-game. The Christmas content will be disabled as of tonight. The Christmas presents will be disabled. There have been some tweaks to Hapis and Savas Maps and […]

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Update 14/12 – Small tweaks to recent changes

Update 14/12 – Small tweaks to recent changes

We see some small tweaks and changes to last weeks changes in Building 3.0. Some stability and performance improvements have been made on the new decay system. All entities, deployables and walls were ‘decaying’ at the same time. Now they will decay on each of their own ticks. Cupboards won’t longer drop the loot inside when they are destroyed. This way raiders will less likely […]

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