Building 3.0 – Big changes coming up

Building 3.0 – Big changes coming up

Update
We are keeping track of small changes to the system here:
http://steamcommunity.com/groups/rust-easyserver/discussions/0/1500126447392917193/





There are some big changes coming in tonights update. Firstly, because it’s the first Thursday of the month, a forced wipe will be done on all servers. But that’s no big news, what’s more?

Building 3.0: wall stacking, honeycombs, cupboard…
The biggest changes are visible on the building part in Rust. Devs have been working for months on this and tonight’s finally the time to get the changes live. More on this below.

Map building
The placement of powerlines, roads and monuments in general has been greatly improved. The snow biome is now a bit smaller while the arid biome has increased in size. We also saw that most of the people were not even building in the snowy part of the map and it took up a lot of it. So although Christmas is coming, less snow is here. Also, biome is placed much more random before. North pole? Maybe no snow at all.

New biome’s
A new monument has been added: junkyards are in! The low tier dungeon spawns in arid and forest biomes and features a number of opportunities to get some barrels and wood crates. No radiation or high tier loot in this area, as it still needs some work. Plugin devs will most possibly create the option to enable radiation in that area.

Mining quarries
You won’t be able to craft mining quarries anymore. Instead, more quarries have been placed throughout the map. They appear in all types of biome and there are 3 versions: some even have an overwatch tower. On a normal size map, you’ll see 2 to 4 mining quarries. Quarries will have different resources depending on the location of the quarry.

Grenades
Grenades have been tweaked a little bit. They now inherit the player velocity when thrown. That means if you throw while running forward, you’ll get more range. It now also has a larger damage radius.

Furnaces
Last week the sound of a furnace changed, this week the look had some tweaking. The oven received a facelift.

Animal AI
The baviour of animals have been improved once again. It appears that docile animals now run away quicker, while bears will be more aggressive. Pigs do still attack.

Some small stuff
Admins are now able to ‘pause’ the same with ‘env.progresstime 0’ and a bunch of optimizations have been done for clients and servers. Also quick craft is now hidden while looting and loot boxes are now known as gambling boxes. Hapis also had his great improvements.

On to the better part of the story…

So, what’s up with the new building in Rust? Devs has been working on this for a while and waited for the forced wipe. This extra time was most welcome, since there were still some issues to attack.

Foundations will now snap at half height. This opens up a whole new world of opportunities for building – especially on uneven ground. Both square and triangle foundations will snap at different levels to each other, provided the height is not too high or low off the ground. Also, you’ll notice many triangle configurations and placements which used to work, no longer do.

The half height walls have been added. Together with the new snapping of foundations, this will add even more opportunities to build. They can be stacked on top of each other, but mind the stability, as it will decrease as more half walls are added. Also note, the health, cost for initial placement, and upgrades is exactly the same as a regular wall.

Only 1 tool cupboard is allowed per building. Buildings are defined by foundations that snaps with another. Beware: if a corner is touching another corner, it does not count as the same building! There are still some issues with this part of the update. Devs are hoping to tackle them before the launch tonight.

Decaying also will change with the new update. Tool cupboards now have a ‘storage box’ in them. You need to give it resources in order to not let your base decay. When the tool cupboard goes empty, you have about 3 hours before the outer walls will completely decay. The amount of resources depends on how big your base is. Example: you need to put in stone if you want the stone part of your base to not decay. And, additionally, the cupboard is automatically repairing your base: if someone throws a C4 and takes down some health, it will repair after 10 minutes.

Building privilege is now based on the building blocks instead of exact radius around the cupboard. That means the placement of the cupboard inside the building has no impact on that structures exact build privilege area. Rather, the building itself defines the radius of build privilege (which is currently 16 meters).

With all these changes to cupboards and build privilege, the developers have nerfed a big aspect of raiding. Twig foundations are no longer able to be placed when building is blocked. Although floors and ladders can still be placed, this stands to make it more difficult or costly to raid in many situations.

Most traditional ways of wall stacking have been removed – although there are still certain ways to stack walls. Honeycombing, however, is still possible in most scenarios. You’ll also notice certain placement of triangle foundations which used to work, no longer do.

Rustafied made some nice examples of what you were able to create before, but you won’t be able to do after the update:

As always, the update will hit later tonight at an unknown time. Since the devs are most likely testing the s*it out of this update, we’ll see it hit not earlier than 22:30 CET.