Nailguns, icebergs and new loot tiers

Nailguns, icebergs and new loot tiers

“I’m gonna nail you!” was a sentence we didn’t hear much in Rust, but that’s gonna change with tonights update.




Nail Gun
A new gun is in town, the old fashioned construction tool turned deadly. Costing 75 metal frags, 15 scrap and being a default blueprint, we will see this gun in gameplay very likely. The ammo it takes are real Nailgun Nails and cost 5 frags per 5 nails. To craft the gun, you need a level 1 workbench.

Recoil
Helk has made some shifts to shooting. Crouching will still provide the best accuracy, but moving while firing will result in a much less accurate shot. Accuracy while standing has been reduced.

New icebergs
We’ll see new icebergs and ice sheets in the arctic biome. You can just walk up to them and build on them. Neat!

Loot Tiers
A new categorization method for procedural map generation has been added. Parts of the map are now split into three different tiers. These dictate where players spawn, along with what monuments and biome type appear.

Each monument will now only spawn in its given tier. Launch site, military tunnels, and power plant only appear in the top tier (Tier 2), while airfield, satellite dish, dome, water treatement, trainyard, and ‘radtown3’ will appear in Tier 1. All other monuments and rad areas (i.e. supermarket, gas station, harbor, lighthouse, etc.) will appear in Tier 0 zones.

In conjunction with this, new loot tier types have been added to each monument. Although most of this code is still on a separate branch and therefore cannot be tested, this stands to change loot distribution across the map in a big way.

More Loot changes
There is a new ‘basic’ wood loot box added to supermarkets, gas stations, and warehouses.
Military tunnel spawns 2 elite crates in the center.
Supply drop always drops atleast 2 weapons, 2 armor pieces, and ammo.
Crate logic always spawns 1 component with 40% chance of workbench item.

Hapis / Savas
The two underwhelmed maps Hapis and Savas also received some loving changes. Along with adding the Bradley APC (no rocket factory added yet), he’s fixed some exploits and did several changes to radiation around Hapis. And we’re seeing some tweaks to loot, exploit fixes, map marker tweaks, and the addition of a north and south recycler on Savas Island.

Halloween = Goneoween
And… no Halloween content anymore! So gone are the ‘spooky’ sounds, zombies and tombstones…

More during the day as the team is still working on all these changes.

Thanks to Rustafied!

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