Blueprint balancing, player models and… barbeques

Blueprint balancing, player models and… barbeques

Just two hours away from tonights update, we have a lot more information than we had yesterday.




We can expect an unexpected addition to the update tonight. We will have a new barbeque! They allow you to cook significant amounts of food. A default blueprint costing 100 wood and 40 metal fragments, these barbecues have more than twice the capacity of campfires.

The long awaited updates to skins have made their way in! These include new faces, moving / blinking eyes, and various other changes to the player models.

Although this doesn’t mean a complete character reroll – sex stays the same and skin tones generally do too – but you may notice some different characteristics to your player model after the update.

In conjunction with these skin updates, hair has made its way into the game… sort of. Players are all still hairless by default, however, various hair items may now be spawned in by admins.

Although we’re not seeing these manes in game yet, there has been some good progress, including the addition of some new hair types (arm pit, eyebrows) and several new styles. Expect more on this in the coming weeks.

Bear rug, Rug and Table can no longer be picked up when building blocked and they require a hammer to be picked up.
Animals now react to gunshots (along with slightly better animal movement).

Thanks to Rustafied for part of this new info.

Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments