Nieuwe arrows, fixes en wijzigingen aan key locks!

Nieuwe arrows, fixes en wijzigingen aan key locks!

Walking almost to the end of the second week, we see some more fixes, additions and changes to the Rust development. This week new fire and bone arrows have been added, changes to key locks have been made and work has been done on optimizing the game even further.




New arrows
New item types have been added in-game. After the update, you can craft fire and bone arrows. Bone arrows are a default blueprint and cost 25 wood and 10 bones. You’ll hit a target a bit easier, as the arrow is bigger than the normal arrows, but does less damage. The fire arrows are not a default blueprint, cost 20 wood, 10 cloth and 10 low grade and will only drop fireballs on the ground where you hit the arrow. It can be useful in early raiding when structures are still wood, but it won’t do much damage.

Useful changes to key locks
Nobody uses key locks. First thing you try to do is getting a codelock, as it is much easier to get out of your base without blocking yourself in or out. And it could be key lock raided, since there were not so many different types of keys. That will change now: the person placing the lock can always open the door and operate the lock, even if they have never created and/or don’t carry a key. To reduce key lock raiding, the combination of keys has been set to 1 million. 1 out of the million chance to get in a base with a premade key.

Visual changes
Junkpiles have been edited so that they will no longer spawn ‘above ground’. The junkpiles are flat, but since the way of spawning them in is kind of static, a part of the junkpile could stick out of the grond, letting it float in the air. Not a game-changer, but it’s fixed. Also the purple crates received a visual change: the model updated to a brand new toolbox. The loot inside will not change.

You’ll notice some shifts to lighting and fog at certain points in the day after this update. First, expect more stars in the night sky as they will no longer be occluded by fog. Also, weather – only fog at the moment – is randomized every 18 hours, and fades over 6 hours. The sky will also now be slightly darker at midnight, and won’t be as washed out around noon in the temperate and arid biomes.

Finally, the fog density no longer changes given the biome you’re in as it would give an unfair advantage to those looking in from a different biome.. Of course, on modded servers, nighttime is editable.

And?
More work has been done, but mostly in the background. Most possibly, we’ll see scientist entering the game next week and devs are working on a new small water monument, which will possibly enter the game next forced wipe (Feb. 1). Also, work is being done on a more friendly way of seeing damage to structures. It is a new set of visuals to display the current state of damage on a given building block. This will make it a lot easier to size up the health of a structure, as you will no longer need to go up to each block to see the health.

We expect the update to hit between 20:30 and 22:30 CET.

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