Building 3.0: wat gaat er veranderen?

Building 3.0: wat gaat er veranderen?

Update
We are keeping track of small changes to the system here:
http://steamcommunity.com/groups/rust-easyserver/discussions/0/1500126447392917193/





Er zitten wat grote veranderingen aan te komen. Aangezien het de eerste donderdag van de maand is, hebben we een forced wipe. Prima, niks nieuws daar. Maar wat gaat er nog meer gebeuren?

Building 3.0: wall stacking, honeycombs, cupboards, etc
De grootste wijzigingen zien we in het bouwen van bases. Devs zijn maanden bezig geweest met deze wijzigingen. Later meer hierover.

Aanpassingen procedural map (procgen)
Er zijn wijzigingen aangebracht aan de manier en plaatsen van bepaalde onderdelen van de map. De wegen, monumenten en hoogspanningskabels zijn verbeterd. Het gedeelte ‘sneeuw’ op de map is verkleind en het gedeelte ‘platteland’ is dus wat groter. Er werd nooit echt actief gebruik gemaakt van de sneeuw omgevingen. Wel is de launch site naar het besneeuwde landschap verplaatst en is er een nieuwe ‘high tier’ ‘abandoned boat’ in het noorden geplaatst.

Biome
Er is een geheel nieuwe biome toegevoegd: junkyards, oftewel een grote vuilnisbelt vol met kraters en wat low tier. Het geeft een paar mogelijkheden tot barrels en wood crates. Er is nog geen radiation, omdat er nog wat werk aan de winkel is.

Mining quarries
You won’t be able to craft mining quarries anymore. Instead, more quarries have been placed throughout the map. They appear in all types of biome and there are 3 versions: some even have an overwatch tower. On a normal size map, you’ll see 2 to 4 mining quarries. Quarries will have different resources depending on the location of the quarry.

Grenades
Grenades hebben een aanpassing gekregen. Je gooit ze nu veel verder als je ze gooit terwijl je rent. Een grenade doet ook meer damage.

Furnace
Furnaces hebben een nieuwe look gekregen. Vorige week kreeg de sound al wat aandacht.

Wat nog meer?
Animal AI is weer verbeterd: beren zijn agressiever, maar de rest van de animals lijken vaker weg te rennen. Pigs vallen nog wel aan.

Admins kunnen de game nu ‘pauzeren’ door middel van het console commando ‘env.progresstime 0’ en er zijn een aantal verbeteringen aangebracht ten aanzien van client en server performance. Het Quick Craft menu is nu onzichtbaar tijdens het looten en loot boxes zijn nu zichtbaar als ‘gambling boxes’.

So what’s up with the new building in Rust?

Devs has been working on this for a while and waited for the forced wipe. This extra time was most welcome, since there were still some issues to attack.

Foundations will now snap at half height. This opens up a whole new world of opportunities for building – especially on uneven ground. Both square and triangle foundations will snap at different levels to each other, provided the height is not too high or low off the ground. Also, you’ll notice many triangle configurations and placements which used to work, no longer do.

The half height walls have been added. Together with the new snapping of foundations, this will add even more opportunities to build. They can be stacked on top of each other, but mind the stability, as it will decrease as more half walls are added. Also note, the health, cost for initial placement, and upgrades is exactly the same as a regular wall.

Only 1 tool cupboard is allowed per building. Buildings are defined by foundations that snaps with another. Beware: if a corner is touching another corner, it does not count as the same building! There are still some issues with this part of the update. Devs are hoping to tackle them before the launch tonight.

Decaying also will change with the new update. Tool cupboards now have a ‘storage box’ in them. You need to give it resources in order to not let your base decay. When the tool cupboard goes empty, you have about 3 hours before the outer walls will completely decay. The amount of resources depends on how big your base is. Example: you need to put in stone if you want the stone part of your base to not decay. And, additionally, the cupboard is automatically repairing your base: if someone throws a C4 and takes down some health, it will repair after 10 minutes.

Building privilege is now based on the building blocks instead of exact radius around the cupboard. That means the placement of the cupboard inside the building has no impact on that structures exact build privilege area. Rather, the building itself defines the radius of build privilege (which is currently 16 meters).

With all these changes to cupboards and build privilege, the developers have nerfed a big aspect of raiding. Twig foundations are no longer able to be placed when building is blocked. Although floors and ladders can still be placed, this stands to make it more difficult or costly to raid in many situations.

Most traditional ways of wall stacking have been removed – although there are still certain ways to stack walls. Honeycombing, however, is still possible in most scenarios. You’ll also notice certain placement of triangle foundations which used to work, no longer do.

Rustafied made some nice examples of what you were able to create before, but you won’t be able to do after the update:

As always, the update will hit later tonight at an unknown time. Since the devs are most likely testing the s*it out of this update, we’ll see it hit not earlier than 22:30 CET.